The ROI of Web AR: cost, timeline, and results
Web AR lets anyone open an augmented-reality experience straight in their phone browser by scanning a code — no app install, no friction.
What Web AR costs
Unlike a bespoke Unity build, Web AR on a managed platform is a subscription plus light services — not a six-figure capital project. You pay to run campaigns, not to rebuild infrastructure each time.
Where the ROI comes from
- No app install — opens in Chrome, Safari, or Edge
- One scan from intent to experience
- Every open and tap is a measurable analytics event
- Re-skin the same target for the next campaign without reprinting
Measuring results
Every scan, dwell, and tap is an event, so brands and agencies can attribute engagement to specific touchpoints and prove impact.
If you can measure it, you can improve it — and Web AR finally makes physical media measurable.
Ship Web AR under your own brand
AR Studio is the technology partner for brands and agencies who want to launch Web AR without building the platform. We provide the infrastructure, the scanner, and the operator dashboard — you keep the brand, the audience, and the data. Most pilots go live in about four weeks. Book a partnership call and we'll map a launch to your timeline.
Frequently asked questions
Do customers need to download an app for Web AR?+
No. Web AR opens in any modern mobile browser over WebGL/WebXR — there is no app to install.
Does Web AR work on iPhone?+
Yes. Web AR works on iOS via Safari and Chrome today through the QR link.
How fast can a Web AR campaign launch?+
A typical pilot runs about four weeks from kickoff to a live, scannable experience.
Ready to ship AR under your brand?
We provide the infrastructure, scanner, and dashboard. You keep the brand, the audience, and the data. Most pilots launch in about four weeks.